Gypceros is completely immune to shock traps, Zinogre is affected but uses them to charge up faster and will destroy the trap on contact after fully charging. In previous games, some monsters are immune to one type of trap. Pitfalls take longer to set up, but they generally keep the monster trapped for a little longer, especially if it's tired. They also have their uses in part breaking - pitfalls will bring the monster's head lower, while shock traps can make them hold still for tail cuts. There isn't a huge difference, but monsters only build up resistance to the type of trap they're caught in (not both types at the same time), so alternating between them is a good idea if you're in a group and want to keep it locked down. Traps are extremely useful as they allow all weapons type to trap monsters and create openings as opposed to just ranged users who use sleep and paralysis ammos etc. I usually use all 4 traps in a non-elder dragon hunt. This allow you to carry more in additional to your trap limits. On capture quests, make sure to grab the EZ Shock traps and tranq bombs. Bring another net and thunder bug so that you can trap the Monster up to 4 times. You can carry one pitfall trap, one shock trap and 2 trap tools. Tips: use traps only if your entire party is there so that they can maximise the opening window. Only Deviljho will Attack while in this trap.ĭiablos can destroy them if they pass through the traps while tunneling, hence it’s essential to flash them and THEN trap them while they’re blind. No access to tail when the monster is stuck inside. Pitfall traps - longer time to set up, immobilize for a longer time. Contrary to popular belief, Tobi CAN be shock trapped and tranq after. The trap cup is filled approximately halfway with a 50/50 mixture of propylene glycol and 70% ethanol, with a pinch of dentonium benzoate added to deter mammals from drinking the solution.Shock traps - faster to set up, immobilize for a shorter time. A hexagonal steel cover, made by bending the corners of a equilateral triangle to form downward projecting points, is placed over the top of the nested cups to help divert rain. We either use three guide vanes placed equilaterally around the cups and sunk in the ground approximately 2.0 cm, or one guide vane placed between two pitfall traps. Each of the steel guide vanes used per trap measures 7.2 cm by 30.6 cm. Two cups, one inside the other, are placed in each hole so that that any rain water will fill the bottom cup and float the top cup upwards to prevent loss of the trap contents. Cups are placed in holes in the ground that are dug with a golf course cup cutter, which minimizes impact to the surrounding area. Each cup haa an inner diameter of 11 cm at the top, an inner diameter of 8.8 cm at the bottom, and a depth of 7.8 cm. The pitfall traps that we use consist of two plastic delicatessen cups, steel guide vanes, and a hexagonal steel cover. Pitfalls can be covered to help prevent excessive rain from overflowing the cup, they can have guide vanes that may help guide organisms into the cup, and they may be baited to capture more specific types of insects. Insects and other organisms crawling about on the ground simply walk into the container and then cannot get out. There are many variations of pitfall traps, but in its most basic form, a pitfall trap consists of some type of cup or other container (gallon bucket, for example) that is submerged in the soil and partially filled with a preservative.